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Quake 3 Update 1.29f

iD Software Q3'ün 1.29f update'ini çıkardı .Dosyanın getirdiği yenilikler ise:


-scoreboard problems within TA.

Scoreboard was reporting the wrong number of players and ghost players

- Problems with NT 4.0 and Sound within version 1.27h

- single player crash when a player would replay q3dm0 in single player mode

- In TA, if a player gets an award sound in warmup, the sound will repeat for no reason once the map restarts

- single player bug that would change the fraglimit and capture limit of single player maps

- proxmine sounds trying to be loaded in non-TA game

- wrong "Transfer rate" being reported on autodownloads in CTF

- If a password on a dedicated server is set, bots cannot connect

- r_lodcurseerror is not cheat protected

- Single player all maps, can get stuck in third person view after round is over

- Crash - Scrolling through the players Handicap during single player match

- Auto-download problems in certain cases

- Player model animation/After giving orders, player becomes stuck in animation

- Users not being able to change music in maps

- Guard Cheat...Set your handicap at 10,000 via the console then pickup a guard. It sets your health at some insane value (16000 or )

- Crash - starting a sever, filling all slots with bots

- Voteable maps are based on client's gametype - not server's

- set predictable player events to zero on spawn because the prediction is out of sync anyway

- double player entity events (double events a client plays on other players in the game)

- synced client shotgun spread pattern with server

- server crash on map load due to sending config strings

- Some of the orders in the in-game menu function wrong

- Mouse sensitivity being altered by changes made in code that communicates with direct input

- Demos in Quake III 1.27g not showing up

- + \dir models/players/ tga.......the first letters of the filenames are omitted

- Add cvar "fs_baseGame" which allows people to base mods upon mods

- Quake3 - Single Player - Warnings received on q3dm0

- You don't hear the opponent taking the jumppad until u see him

- have a dedicated server reference the cgame.qvm in the last pk3 found when alphabetically ordered; for pure

- If you use forcemodel now in singleplayer it will default you to sarge and not let you choose another model to use.

- TA defaults to setting a time limit instead of a frag limit on single player games

- Q3A/Q3:TA specific flag on entities

- In CTF, if a user times out with the flag it is gone from game until map is restarted

- "spawn inside a player" bug

- Add OSP TAB in TA and fixed alliance tab in server browser

- Quake3 - Single Player - Warnings received on q3dm0

- if a user times out with the flag it is gone from game until map is restarted

- TA and Q3 Screenshot overwrite bug.

- Voice taunt bug where sounds were being queued then released all at once.

- Dedicated server crash bug (Server would crash after 48hrs, every time)

- James model Error bug

- AutoJoin, Autobalence Bug...Probably related to scoreboard bug

- The intermission screen in a single player game has a button for "demo", that hints at a demo playback of the game that you just finished, however it does not work

- Shell - start server, CTF bot list is in FFA format

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